Hunting
The hunting lodge trains hunters who hunt in forests on the map. The loot is food, and foxes also give gold.
The lodge and hunters
- Each lodge level is 10 places for hunters — hunters on the way and in training count too. Without the Hunting organisation research the lodge has at most 3 levels, with it 5.
- Hunters are trained one after another and do not eat — they have no upkeep.
| Hunter | Attack | Speed (tiles / min) | Cost | Training | Places per lodge level | Upkeep (food / h) |
|---|---|---|---|---|---|---|
| Hunter | 100 | 4 | iron 80, food 80 | 1 min 30 s | 10 | no upkeep |
Base values for a normal-speed world (x1), without the town hall, artifact and research discounts. If anything differs, the game is right.
A hunt
- You send hunters to a free forest: one with no village, bandit camp or trading post on it and which is not a starting position.
- On arrival the hunters' total attack is compared with the defence of the animals they can hunt. If the attack is equal to the defence or higher, the hunters take all those animals and come back. If it is lower, all the hunters die and there is no loot.
- You can hunt a species only with at least as many hunters as the table says. Foxes and aurochs also need research. The other animals stay in the forest and do not count towards its defence.
- Food from the loot goes to the village stash (the stash loses 4% of its contents per hour), and gold is added straight to your gold in this world.
- You can call back hunters on their way to a forest — they return for as long as they have already walked.
- When several groups head for the same forest, the first one to arrive hunts first.
| Animal | Defence (each) | Fewest hunters | Food (each) | Gold (each) | Most in a forest | Requires |
|---|---|---|---|---|---|---|
| Rabbits | 0 | 1 | 10 | — | 100 | |
| Foxes | 10 | 2 | 50 | 1–5 | 10 | research “Tracking dogs” |
| Boars | 30 | 3 | 100 | — | 166 | |
| Aurochs | 150 | 5 | 500 | — | 33 | research “Hunting crossbows” |
The forest after a hunt
- After a hunt, even a failed one, the forest does not grow for 6 hours. Hunted species come back after 2–4 hours.
- After that one animal is added every 15–45 minutes, up to the species limit. The total defence of the animals in one forest never exceeds 5,000.
- Each forest has its own set of species — most often rabbits and boars, less often aurochs and foxes.
- In faster worlds hunters walk faster and forests grow faster.