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Village buildings

A village has 14 building plots and a separate plot for the wall. A new village starts with empty plots, and each building can stand in it only once. Production buildings do not stand on plots but on the production spots of an economic village — see Production and economy.

Building and the queue

  • At most 2 buildings are built at the same time, and the village queue holds 3 orders including the ones already under way.
  • You can add an order even when you lack resources. The cost is taken only when the construction starts, and until then the order waits in the queue.
  • A cancelled construction returns 75% of its cost. An order that has not taken any resources yet costs nothing.
  • Demolishing returns 30% of the cost of all the building's levels. The wall cannot be demolished.
  • An economic village and a trading post do not train troops, so you cannot build barracks, a stable or a castle there.

Buildings and what they do

  • Town Hall — each level shortens the construction of every building in the village by 2.5% and lowers its cost by 1.5% (at level 20: half the construction time, 30% lower cost). In an economic village the production split is set in the Town Hall.
  • Warehouse and Granary — the warehouse stores wood, stone and iron, the granary stores food. Without them a village holds 1,000 of each resource, and every level adds capacity. After level 20 you can keep building: further levels cost as from the start and the capacity keeps growing.
  • Barracks — trains infantry and settlers, Stable — cavalry. Levels 1–10 speed up training by 5% each, levels 11–20 by 10% each (at level 20 training is two and a half times as fast). Higher levels unlock further units — see Army and combat.
  • Smithy — each level gives +3% attack and defence to the army that sets out from this village and to everyone defending it, support included. Higher levels unlock stronger units. It cannot be upgraded above the Barracks level.
  • Wall — each level gives the village's defenders +2.5% defence (up to +50% at level 20). A village by a river gets another +25% defence on top.
  • Castle — trains settlers who found new villages. Each level allows one more settler and shortens their training by 3%.
  • Palace — one per account, upgraded in the capital. Built in another village, it moves the capital there. You can have 2 villages plus one more per Palace level. The Palace is where you do research.
  • Market — each level is one merchant who carries up to 10,000 resources. A Market at its highest level (10) adds 10% to the village's food production.
  • Treasury — one artifact per level (up to 5). You find artifacts on expeditions — see Artifacts.
  • Tavern — mercenaries for gold and important characters. See Tavern.
  • Siege Workshop — builds equipment for storming fortresses on expeditions.
  • Hunting lodge — trains hunters and sends them hunting.
  • Sawmill, Stonemason, Foundry, Bakery — add 5% to the production of wood, stone, iron and food per level (up to +50%). You unlock them with research in the Palace.

Overview

BuildingHighest levelLevel 1 costLevel 1 time
Town Hall20wood 50, stone 7530 s
Warehouse20+wood 200, stone 1301 min 40 s
Granary20+wood 130, stone 2001 min 40 s
Barracks20wood 80, stone 1001 min 40 s
Stable20wood 80, stone 1001 min 40 s
Smithy10wood 300, stone 3002 min
Castle5wood 500, stone 5006 min
Palace100wood 3,730, stone 3,73043 min 59 s
Market10wood 410, stone 3802 min
Treasury5wood 150, stone 1506 min
Tavern1wood 1,000, stone 1,00010 min
Siege Workshop1wood 1,600, stone 1,20015 min
Hunting lodge5wood 3,000, stone 2,000, iron 1,0002 h
Wall20wood 100, stone 3001 min
Sawmill10wood 90, stone 301 min 15 s
Stonemason10wood 30, stone 901 min 15 s
Foundry10wood 120, stone 1001 min 15 s
Bakery10wood 80, stone 801 min 15 s

Base values for a normal-speed world (x1), without the town hall, artifact and research discounts. If anything differs, the game is right.

Cost and time of every level

Town Hall
LevelWoodStoneTime
1507530 s
27010040 s
39014050 s
41201901 min 10 s
51602601 min 30 s
62203502 min
73004702 min 40 s
84106303 min 40 s
95508505 min
107401,1506 min 50 s
111,0001,5509 min 10 s
121,3502,09012 min 20 s
131,8202,82016 min 40 s
142,4603,81022 min 30 s
153,3205,14030 min 20 s
164,4806,94041 min
176,0509,37055 min 20 s
188,17012,6501 h 14 min
1911,03017,0801 h 40 min
2014,89023,0602 h 16 min
Warehouse (after level 20 further levels cost as from the start and the capacity keeps growing)
LevelWoodStoneTimeCapacity
12001301 min 40 s500
23002002 min 20 s660
34302902 min 50 s873
45903903 min 30 s1,154
58005304 min 20 s1,525
61,1007305 min 20 s2,016
71,5501,0306 min 40 s2,664
82,1001,4008 min 20 s3,521
92,7001,80010 min 20 s4,653
103,5002,33013 min6,150
114,4002,93016 min 10 s8,129
125,6003,73020 min 10 s10,743
137,0004,67025 min 10 s14,198
148,8005,87031 min 30 s18,765
1511,0007,33039 min 20 s24,800
1613,0008,67049 min 10 s32,777
1715,00010,0001 h 1 min43,319
1818,00012,0001 h 16 min57,251
1921,00014,0001 h 36 min75,664
2025,00016,6702 h100,000
Granary (after level 20 further levels cost as from the start and the capacity keeps growing)
LevelWoodStoneTimeCapacity
11302001 min 40 s500
22003002 min 20 s660
32904302 min 50 s873
43905903 min 30 s1,154
55308004 min 20 s1,525
67301,1005 min 20 s2,016
71,0301,5506 min 40 s2,664
81,4002,1008 min 20 s3,521
91,8002,70010 min 20 s4,653
102,3303,50013 min6,150
112,9304,40016 min 10 s8,129
123,7305,60020 min 10 s10,743
134,6707,00025 min 10 s14,198
145,8708,80031 min 30 s18,765
157,33011,00039 min 20 s24,800
168,67013,00049 min 10 s32,777
1710,00015,0001 h 1 min43,319
1812,00018,0001 h 16 min57,251
1914,00021,0001 h 36 min75,664
2016,67025,0002 h100,000
Barracks
LevelWoodStoneTime
1801001 min 40 s
21301603 min
32002503 min 50 s
43103905 min 45 s
54906008 min 20 s
670090012 min 30 s
79001,10018 min 20 s
81,3501,75027 min 30 s
91,8002,40040 min
102,3002,8001 h
113,0003,5001 h 23 min
123,8004,1001 h 56 min
135,0005,9002 h 40 min
148,0009,4003 h 36 min
1511,00015,0005 h
1616,00022,0006 h 6 min
1723,00031,0007 h 13 min
1830,00035,0008 h 20 min
1934,00039,00011 h 6 min
2043,00050,00013 h 53 min
Stable
LevelWoodStoneTime
1801001 min 40 s
21301603 min
32002503 min 50 s
43103905 min 45 s
54906008 min 20 s
670090012 min 30 s
79001,10018 min 20 s
81,3501,75027 min 30 s
91,8002,40040 min
102,3002,8001 h
113,0003,5001 h 23 min
123,8004,1001 h 56 min
135,0005,9002 h 40 min
148,0009,4003 h 36 min
1511,00015,0005 h
1616,00022,0006 h 6 min
1723,00031,0007 h 13 min
1830,00035,0008 h 20 min
1934,00039,00011 h 6 min
2043,00050,00013 h 53 min
Smithy
LevelWoodStoneTime
13003002 min
26006002 min 50 s
39009004 min 30 s
41,2001,2007 min 10 s
51,8001,80011 min 30 s
63,0003,00018 min 20 s
74,5004,50029 min 20 s
810,00010,00046 min 50 s
921,00021,0001 h 15 min
1035,00035,0002 h
Castle
LevelWoodStoneTime
15005006 min
22,5002,50028 min 40 s
34,5004,50057 min 20 s
410,00010,0002 h 6 min
545,00045,00010 h
Palace (levels 1-10 and every tenth)
LevelWoodStoneTime
13,7303,73043 min 59 s
24,6604,66046 min 11 s
35,8205,82048 min 29 s
47,2807,28050 min 55 s
59,1009,10053 min 28 s
611,38011,38056 min 8 s
714,22014,22058 min 56 s
817,78017,7801 h 1 min
922,22022,2201 h 4 min
1027,78027,7801 h 8 min
20383,050383,0501 h 51 min
301,689,7701,689,7703 h 1 min
403,324,0203,324,0208 h 29 min
506,538,8706,538,87034 h 19 min
607,970,8507,970,85051 h 30 min
709,716,4309,716,43069 h 12 min
8011,844,28011,844,28093 h 1 min
9014,438,12014,438,120125 h
10017,600,00017,600,000168 h
Market
LevelWoodStoneTime
14103802 min
28107502 min 50 s
31,6101,4904 min 30 s
43,2102,9707 min 10 s
56,4205,93011 min 30 s
612,84011,85018 min 20 s
719,26017,78029 min 20 s
828,89026,67046 min 50 s
943,33040,0001 h 15 min
1065,00060,0002 h
Treasury
LevelWoodStoneTime
11501506 min
21,0001,00025 min
32,5002,5001 h
415,00015,0001 h 33 min
545,00045,0003 h 20 min
Tavern
LevelWoodStoneTime
11,0001,00010 min
Siege Workshop
LevelWoodStoneTime
11,6001,20015 min
Hunting lodge
LevelWoodStoneIronTime
13,0002,0001,0002 h
29,0006,0003,0004 h
327,00018,0009,0008 h
481,00054,00027,00016 h
5243,000162,00081,00032 h
Wall
LevelWoodStoneTime
11003001 min
21204001 min 40 s
31505002 min 40 s
41906304 min 10 s
52407906 min 30 s
630099010 min 10 s
73701,24015 min 50 s
84601,55024 min 40 s
95801,94038 min 20 s
107302,43059 min 30 s
111,0603,5301 h 8 min
121,5405,1201 h 18 min
132,2307,4301 h 30 min
143,23010,7701 h 43 min
154,68015,6101 h 59 min
166,79022,6302 h 17 min
179,84032,8102 h 37 min
1814,27047,5703 h 1 min
1920,69068,9703 h 28 min
2030,000100,0004 h
Sawmill
LevelWoodStoneTime
190301 min 15 s
2150502 min 30 s
3200804 min 10 s
43001006 min
55001809 min
675028016 min 40 s
71,00042033 min 20 s
81,5006501 h
92,0001,3002 h
102,9001,9502 h 30 min
Stonemason
LevelWoodStoneTime
130901 min 15 s
2501502 min 30 s
3802004 min 10 s
41003006 min
51805009 min
628075016 min 40 s
74201,00033 min 20 s
86501,5001 h
91,3002,0002 h
101,9502,9002 h 30 min
Foundry
LevelWoodStoneTime
11201001 min 15 s
21801602 min 30 s
32702204 min 10 s
44003406 min
56205109 min
694094016 min 40 s
71,4001,40033 min 20 s
82,2002,2001 h
93,0003,0002 h
104,0004,0002 h 30 min
Bakery
LevelWoodStoneTime
180801 min 15 s
21601602 min 30 s
32402404 min 10 s
43503506 min
56807009 min
690086016 min 40 s
71,5001,44033 min 20 s
82,2002,1001 h
92,9002,6702 h
103,5003,2002 h 30 min

Base values for a normal-speed world (x1), without the town hall, artifact and research discounts. If anything differs, the game is right.