Production and economy
Production buildings
A production building makes the village’s resource, and upgrading it raises the output per hour. Of the village’s production, 20% always goes to the capital, 20% stays in the village, and you share 60% with the sliders in the Town Hall.
Spots for production buildings
The village tile sets the number of spots. An any-type spot takes every production building except a gold mine.
How many spots a tile has is shown on Map and founding villages.
Level cost and production
Tree nursery
| Level | Wood | Stone | Time | Production / h |
|---|---|---|---|---|
| 1 | 100 | 180 | 5 min | 160 |
| 2 | 230 | 430 | 11 min | 300 |
| 3 | 560 | 1,020 | 25 min | 540 |
| 4 | 1,350 | 2,450 | 1 h 35 min | 980 |
| 5 | 3,240 | 5,890 | 4 h 30 min | 1,780 |
Quarry
| Level | Wood | Stone | Time | Production / h |
|---|---|---|---|---|
| 1 | 180 | 100 | 5 min | 160 |
| 2 | 430 | 230 | 11 min | 300 |
| 3 | 1,020 | 560 | 25 min | 540 |
| 4 | 2,450 | 1,350 | 1 h 35 min | 980 |
| 5 | 5,890 | 3,240 | 4 h 30 min | 1,780 |
Iron Mine
| Level | Wood | Stone | Time | Production / h |
|---|---|---|---|---|
| 1 | 200 | 200 | 5 min | 160 |
| 2 | 480 | 480 | 11 min | 300 |
| 3 | 1,150 | 1,150 | 25 min | 540 |
| 4 | 2,780 | 2,780 | 1 h 35 min | 980 |
| 5 | 6,680 | 6,680 | 4 h 30 min | 1,780 |
Mill
| Level | Wood | Stone | Time | Production / h |
|---|---|---|---|---|
| 1 | 130 | 80 | 5 min | 160 |
| 2 | 310 | 200 | 11 min | 300 |
| 3 | 740 | 480 | 25 min | 540 |
| 4 | 1,790 | 1,150 | 1 h 35 min | 980 |
| 5 | 4,310 | 2,780 | 4 h 30 min | 1,780 |
Gold Mine
| Level | Wood | Stone | Iron | Time |
|---|---|---|---|---|
| 1 | 400 | 400 | 250 | 10 min |
| 2 | 960 | 960 | 600 | 22 min |
| 3 | 2,300 | 2,300 | 1,440 | 50 min |
| 4 | 5,560 | 5,560 | 3,480 | 3 h 10 min |
| 5 | 13,360 | 13,360 | 8,350 | 9 h |
Base values for a normal-speed world (x1), without the town hall, artifact and research discounts. If anything differs, the game is right.
Production split
You set the split in the Town Hall of an economic village.
20% always goes to the capital, 20% always stays in the village, you split 60% with the sliders. A new split takes effect after a delay and cannot be changed until then.
What reaches the storage
Produced is the result of buildings and bonuses. Village storage receives the part that stays in the village and deliveries from other villages.
Production artifacts
When production is split between villages, of the two Production artifacts (sending and receiving village) only the higher one applies, not both.
The numbers from this page also appear in Statistics.