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Production and economy

Production buildings

A production building makes the village’s resource, and upgrading it raises the output per hour. Of the village’s production, 20% always goes to the capital, 20% stays in the village, and you share 60% with the sliders in the Town Hall.

Spots for production buildings

The village tile sets the number of spots. An any-type spot takes every production building except a gold mine.

How many spots a tile has is shown on Map and founding villages.

Level cost and production

Tree nursery
LevelWoodStoneTimeProduction / h
11001805 min160
223043011 min300
35601,02025 min540
41,3502,4501 h 35 min980
53,2405,8904 h 30 min1,780
Quarry
LevelWoodStoneTimeProduction / h
11801005 min160
243023011 min300
31,02056025 min540
42,4501,3501 h 35 min980
55,8903,2404 h 30 min1,780
Iron Mine
LevelWoodStoneTimeProduction / h
12002005 min160
248048011 min300
31,1501,15025 min540
42,7802,7801 h 35 min980
56,6806,6804 h 30 min1,780
Mill
LevelWoodStoneTimeProduction / h
1130805 min160
231020011 min300
374048025 min540
41,7901,1501 h 35 min980
54,3102,7804 h 30 min1,780
Gold Mine
LevelWoodStoneIronTime
140040025010 min
296096060022 min
32,3002,3001,44050 min
45,5605,5603,4803 h 10 min
513,36013,3608,3509 h

Base values for a normal-speed world (x1), without the town hall, artifact and research discounts. If anything differs, the game is right.

Production split

You set the split in the Town Hall of an economic village.

20% always goes to the capital, 20% always stays in the village, you split 60% with the sliders. A new split takes effect after a delay and cannot be changed until then.

What reaches the storage

Produced is the result of buildings and bonuses. Village storage receives the part that stays in the village and deliveries from other villages.

Production artifacts

When production is split between villages, of the two Production artifacts (sending and receiving village) only the higher one applies, not both.

The numbers from this page also appear in Statistics.